What You're Up Against
Sand Shape Level 78 presents a 6×6 grid with nine red gems, each requiring its own enclosed shape. Every cell must be covered by exactly one shape—no overlaps, no gaps, no gem left unshaped. You have 3 minutes to complete it. Touch-and-drag drawing is used for all shapes, and each must contain precisely one gem.
Beating Sand Shape Level 78
- Draw a 2×2 square from (0,0) to (1,1) around the gem at (0,0).
- Create a 1×2 rectangle from (0,2) to (0,3) enclosing the gem at (0,3).
- Draw another 1×2 rectangle from (0,4) to (0,5) for the gem at (0,5).
- Form the irregular 5-cell Teal shape covering (1,2), (1,3), (2,1), (2,2), and (2,3) — gem at (2,1).
- Make a 2×2 square from (1,4) to (2,5) around the gem at (1,5).
- Draw a 2×2 square from (3,2) to (4,3) for the gem at (3,3).
- Build a 2×2 square from (3,0) to (4,1) enclosing the gem at (4,0).
- Place a 2×2 square from (4,4) to (5,5) around the gem at (4,4).
- Finish with a 1×4 rectangle from (5,0) to (5,3) containing the gem at (5,2).
Doing It Faster
- Prioritize top-row gems first—they’re easiest to isolate and set the layout’s rhythm.
- Drag shapes in one smooth motion to avoid accidental lifts and misalignments.
- Use corners and edges as anchors: they limit options, making shape boundaries more predictable.
- Scan remaining empty cells after each shape—their pattern reveals the next required shape size and position.
Where Players Slip Up
- Overlapping shapes (drawing over already-filled cells) invalidates the solution.
- Leaving any cell unfilled or any gem outside a shape triggers failure.
- Placing two gems in one shape violates the core rule—even if the grid looks full.
- Rushing step 4 (the irregular Teal shape) leads to missed cells or wrong gem inclusion. This walkthrough ensures you avoid those pitfalls. The solution hinges on disciplined, gem-first placement—and yes, Sand Shape Level 78 rewards patience as much as speed. For more help, explore our full Sand Shape Level 78 walkthrough library.