What You're Up Against
Sand Shape Level 136 presents a 4×6 grid with six triangle markers. Your goal is to partition the grid into six distinct, contiguous regions—each exactly four squares—and ensure every region contains one triangle. You have 180 seconds. No region may overlap, leave gaps, or exceed four squares.
Beating Sand Shape Level 136
- Draw a 2×2 square in the top-left corner to enclose the top-left triangle (turns red).
- Draw another 2×2 square in the top-right corner to enclose the top-right triangle (turns orange).
- Below the orange square, form a 4-square L-shape covering the upper-middle triangle (turns yellow).
- Below the red square, draw a 4-square L-shape enclosing the central-left triangle (turns green).
- Below the green L-shape, place a third 4-square L-shape that includes the bottom-left triangle (turns light blue).
- The remaining unclaimed squares on the right automatically form the final 4-square region, capturing the bottom-right triangle (turns dark blue/purple)—completing the level.
Doing It Faster
- Prioritize the two easy 2×2 placements first—they’re fastest and lock in top corners.
- Visualize each L-shape as a 2×2 square missing one corner; shift it to fit around its target triangle.
- Skip sketching—mentally map all six regions before drawing; the layout is deterministic.
Where Players Slip Up
- Creating any region with ≠4 squares invalidates the entire solution.
- Leaving a triangle outside a region—or placing two triangles in one region—breaks completion.
- Drawing lines that isolate a triangle in an unfillable space (e.g., single square or 3-square gap) forces restart.
- Overlapping boundaries or leaving even one empty cell prevents validation. This walkthrough ensures you avoid those pitfalls—the solution hinges on strict adherence to the 4-square + 1-triangle rule per region.